Wednesday, April 2

Technique Treasure Trove

I've recently been on a quest to find the best technique for real-time noise generation in OpenGL. Being able to generate textures is not only good for realism, but a crucial labor-saving device for indie developers with limited resources. While digging around, I came upon a very interesting technical memo on wavelet noise, which greatly reduces certain aliasing artifacts that can occur when Perlin noise and it's many variants are scaled. As cool as this info is, what's even better is the fact that it's part of the larger Pixar online library. I have a distinct feeling that this will be consuming many hours of my time...


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